Post by Demon Kit on Oct 19, 2008 2:13:23 GMT -6
Okay, so these are just the standards, but if you have a suggestion for another power, please let me know.
The elements which will be labeled with element are also able to be used with pets, the others may not.
Travation/Telepathy
Shapeshifting
Healing
Element - Earth
Element - Water
Element - Fire
Element - Air
The elements which will be labeled with element are also able to be used with pets, the others may not.
There is a limit to the number of powers you may have. 3 is the most, but a teacher may have 1-2 more.
Travation/Telepathy
- A rather uncommon power, few have and less are powerful in it or masters.
- Travation is the power of the mind. The ability for this half is to move objects, make illusions, hiding in plain sight, fox tricks some would call them.
- Telepathy is the ability to speak and control anothers mind.
- Only five creatures with these powers shall be alive at any time. Five with one, five with the other.
Shapeshifting
- Since koutai and konketsu naturally shift themselves, this is not considered a power for them. For humans however. It is.
- Humans can only have one form and they must be a witch and/or healer or someone who already has another power. There has to be two powers so no regular people can shapeshift.
- They can only have one form and it has to be of a regular animal. Like the ones we have. Nothing made up or fantasy.
- As many can be made as wanted.
Healing
- Healing is a fairly common power. Many have it as a secondary power, but with it as a first power or only power, it is strong. There are different stages of healing power. You cannot level through them. You are born at a level and you stay there.
- Healing L.1 : Called sometimes 'Shallow Healers' they heal small cuts and scraps. Scars are usually always left behind, but for a child's bleeding knee it is perfect for a mother to use.
- Healing L.2 : Sometimes called 'Everyday Healers' they heal larger wounds. Wounds cut deep enough to need stitched will leave scars but small, almsot invisible ones. If a rib is punctured or something equally life threatening occurs, these healers can do nothing.
- Healing L.3 : These are the best you can find. Healers of almost everything. They can almost see the body structure and can do heart surgery without opening a person. Torn ligaments, internal bleeding, these Healers can do it all. Scars are still left for nothing is perfect.
- Scar Healers are those that work just in scars. They can usually heal any scar, but sometimes the scars remain.
Element - Earth
- One of the more common powers. Earth is a simple element. The control of soils and stones are a must. There a different versions though.
- Plants : Some beings can control the growth of plants. Please lable completly what you can do with this power.
- Stones: Beings that can find ores deep beneath the earth to find precious stones.
- Earth: Earth is just the control over anything nonliving. Stones, boulders, sand, soil, etc.
Element - Water
- The most common element because of it's varying items.
- Ice: Controlling frozen water is rather hard. They cannot creat water out of thin air. Control over snow falls into the category as well.
- Precipitation: Control of rain/snow/sleet/hail/etc in all forms. Also able to form clouds out of mists and fogs.
- Water: Control over regular water. Lakes moving, ocean currents, etc.
Element - Fire
- One of the stronger of the common powers. This is, duh, the one that deals with all things fire though there are different types.
- Fire Manipulation: Control of fire though you do not create it yourself. You need flint or a lighter to start the flame but after that, you can make it as big, as small, or as hot as you want.
- Fire Creators: They can form fire out of thin air. They mess with molecules and then they go boom and you have a spark. Then they take over all a Fire Manipulator does.
- Lightning: They control electricty of all kinds from static cling to lightning.
Element - Air
- The last of the elemental powers allowed deals with air. Though, there a a few different kinds, most can do a small part of all the differences.
- Air Manipulation: Making the wind move at any speed in any direction. You control it. Since air is all around, it's not that hard of a move. It will never pull up a gale, or anything really powerful, but for close range attacks it will deal some damage.
- Current Controller: This person controls the air currents. All over the world, air currents swirl in certain directions. When two air currents, a hot and a cold one, etc etc meet then storms happen. These people influence weather but can never really change it. If you are near winter, they can pull the closest cold air closer to set it in, likewise for spring.